top of page

Welleschaft II

is a platformer game about saving a stranger from a perilous situation.

This project was a rework of a previously made project with intention of adding elements for players to convey a sort of emotion when playing. Our emotional prompt was compassion, we wanted the players to save this kid despite the odds and find their way out of the well. I primarily worked on altering the level design for the two levels to add branching options and present available choices based off if the player is carrying the child or not.

Branching paths... for what the player wants to take...
If the player wants to ride the currents for an easier time.
If the player wants to climb the vines for a faster route.
What the level allows when player holds child vs doesn't...
 Developmental Material
Level 1 Redesign
Level 2 Redesign (purple arrow is the path where you can leave with the child, the other path is accessible if the player ditches the child) 
bottom of page