top of page

Gnarly Nat
is a "wholesome horror" game about freeing a loved one's spirit.
The context of this game was a final project that served as an accumulation of what we have learned about game mechanics, game systems, and world-building in a 10-week course. During the development of this project, I was involved in the narrative design of the player character's lines and the lore that is uncovered when progressing through the game. I also laid out the level design in collaboration with our artist, deciding the spots where collectables would be placed for the player to discover.
bottom of page