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Gnarly Nat

is a "wholesome horror" game about freeing a loved one's spirit.

The context of this game was a final project that served as an accumulation of what we have learned about game mechanics, game systems, and world-building in a 10-week course. During the development of this project, I was involved in the narrative design of the player character's lines and the lore that is uncovered when progressing through the game. I also laid out the level design in collaboration with our artist, deciding the spots where collectables would be placed for the player to discover. 

Gameplay
 Developmental Material
Object lighting interaction in process
Top-down wireframe view of the apartment
Narrative Design Document
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