
EXTRA WORK
''Erosion'' Map - Halo Forge

A map made with the intent of competitive level design. The primary gamemode this map is played with is Oddball, where teams fight for possession of an item until one team reaches the points threshold first.




"Qingyun Climb" - Genshin Impact Metagame
This is metagame I created for a class assignment in college. What's a "metagame" in this scenario? It's a game within a game, the player within an existing game uses the mechanics and systems to create their own minigame.
In this metagame, 2 players work together to scale Qingyun Peak without using the game's climbing mechanic. Instead, they "climb" by both using Geo Traveler's Elemental Skill to produce and hop onto the Geo Constructs. Players can glide and each player can walk up to 8 steps before producing another Geo Construct. If both players die, it's an auto-reset to the bottom. The game ends when both players touch the contraption on the peak.
I later made an iteration of this metagame with an additional rule: whoever falls, your partner falls to where you land.
Qingyun Climb Version 1
Qingyun Climb Version 2 (someone falls down at 6:22)
Video Essays:
Mechanics Analysis of Kingdom Hearts 2 Final Mix
"What does it mean to be human?" using Kingdom Hearts
Symbolism in Kingdom Hearts
Game Jam Judge:

I've been invited to be a judge for game jams hosted by a Cupertino High School game development club. Usually I would judge 20-30 games in a jam based off gameplay/game feel, polish, innovation, graphics, and utilization of a theme the games must be based off of.
Animations:


Unreal Engine Example:

Freelance Commissions done for VRChat: https://drive.google.com/drive/u/2/folders/1zQYJZEmwzeHcasFhbNelYSNdKNCLAKVg